SVT

Sport Vision Technology

Company  | 
Poland, Poznań
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Our solution is revolutionising the way human motion recording is done. The systems available so far require wearing uncomfortable and very expensive costumes, which means that few customers can afford to record motion (and this solution is not suitable for some applications in sports or the Metaverse). Our solution works so that video from several cameras is recorded simultaneously. The images from the cameras are synchronised with each other over time. Then, our artificial intelligence algorithms (we use proprietary artificial intelligence models based on CNN/RCNN networks) allow us to read the movement of one or more characters and assemble the trajectory of that movement in 3D space. The solution can read the motion of body parts and even fingers or facial expressions. The solution can work with data from 8k cameras at 120 fps. This allows it to be used in several advanced solutions, such as sports broadcasts or broadcasts of events to the metaverse. Developed and patented optics will enable us to track people from a great range (tested even for 90m away from the cameras).

Moreover, it is worth noting that the solution works in real time. Our product is bundled with the Unreal gaming engine, allowing it to load motion at the moment of its acquisition. The movement is assigned to the appropriate character (we use the Metahuman mechanism here), and we can use it in the game/presentation or record it later. This is possible thanks to a special plug-in we prepared for the Unreal Engine. In addition, this allowed us to design our own Inverse Kinematics mechanism, which is an add-on to the plugin.

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