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Published at Tuesday, September 10, 2024 5:38 PM on the Web4 Europe organization's page

Towards the next technological transition: Commission presents EU strategy to lead on Web 4.0 and virtual worlds

Today, the Commission has adopted a new strategy on Web 4.0 and virtual worlds to steer the next technological transition and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens, businesses and public administrations.

The internet is evolving at an extremely fast pace.  Beyond the currently developing third generation of the internet, Web 3.0, whose main features are openness, decentralisation, and user full empowerment, the next generation, Web 4.0, will allow an integration between digital and real objects and environments, and enhanced interactions between humans and machines.

The outlook of the EU economy beyond 2030, published in March, highlights digitalisation as one of its key drivers and Web 4.0 as a major technological transition bringing a seamlessly interconnected, intelligent and immersive world. The global virtual worlds market size is estimated to grow from €27 billion in 2022 to over €800 billion by 2030.

Virtual worlds will impact the way people live together, bringing both opportunities and risks that need to be addressed. The new strategy aims for a Web 4.0 and virtual worlds reflecting EU values and principles, where people's rights fully apply and where European businesses can thrive.
 

  1. Business: supporting a European Web 4.0 industrial ecosystem to scale up excellence and address fragmentation. Currently, there is no EU ecosystem bringing together the different players of the value chain of virtual worlds and Web 4.0. The Commission has proposed a candidate Partnership on Virtual Worlds under Horizon Europe, possibly starting 2025, to foster excellence in research and develop an industrial and technological roadmap for virtual worlds. To foster innovation, the Commission will also support EU creators and media companies to test new creation tools, bring together developers and industrial users, and work with Member States to develop regulatory sandboxes for Web 4.0 and virtual worlds.

    For more info : https://ec.europa.eu/commission/presscorner/detail/en/ip_23_3718

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